Website powered by
BOWLER
BOWLER
I am the famous Bowler
Brisbane, QLD, Australia

Designer, 3D Artist, Director and Part-time skeleton-wizard-boss 💀🧙‍♂️👨‍🦰. Currently Art Director at Visitor Vision https://www.visitor.vision.

I make things for people to consume— Experiences and Products with purpose that brighten days, nourish brains, and improve lives. I am possessed by the capabilities of the Real-time revolution and armed with a rarefied skill set forged from Art Direction across numerous VR, Mobile, Console, and PC experiences and installations.

Some achievements:
I have premiered Interactive Virtual Reality films at Cannes, Sundance, Tribeca, and Melbourne Film Festivals.
I helped establish an inexpensive, AAA-level character pipeline, with a custom Photogrammetry Rig for an independent Australian game developer. I toured it to capture sportsperson likenesses, including the top 100 International Tennis Pros at the Australian Open— I had a quick chat with every one of them.
Somebody once described me as a Good Egg, and I've strived to embody that ideal ever since.

I am the famous Bowler. ✌🖖🤘

Skills

3D ModelingDigital SculptingLow-poly ModelingRiggingTexturingPhotographyHigh-poly ModelingVideo EditingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
ZBrush
ZBrush
Visual Studio
Visual Studio
Jira
Jira
Git
Git

Productions

    • Video Game
      Rugby League Live 4
    • Year
      2017
    • Role
      Art Director
    • Company
      Big Ant Studios
    • Mobile Game
      Big Bash Cricket
    • Year
      2017
    • Role
      Art Director
    • Company
      Big Ant Studios
    • Video Game
      Casey Powell Lacrosse 16
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Big Ant Studios
    • Video Game
      Rugby League Live 3
    • Year
      2016
    • Role
      Lead Artist
    • Company
      Big Ant Studios
    • Video Game
      Don Bradman Cricket
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Big Ant Studios
    • Video Game
      Rugby League Live 2
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Big Ant Studios
    • Video Game
      AFL Live
    • Year
      2011
    • Role
      3D Artist
    • Company
      Big Ant Studios
    • Video Game
      Rugby League Live
    • Year
      2010
    • Role
      3D Artist
    • Company
      Big Ant Studios

Experience

  • Founder | Art Director at Visitor
    Queensland, Australia
    June 2017 - Present

    VISITOR is a creative technology studio that produces experiences in performance art, storytelling, organisational intelligence and automated cinematography. Art Director on Virtual Reality projects Future Dreaming and Superheroes: Realities Collide currently exhibiting at ACMI, Melbourne.

    VR Production on award-winning Inside Manus premiered at FoST and Mind at War showing at SxSW.

    Developed client, partner and professional relationships with a focus on supporting the Virtual Reality industry in Brisbane and beyond. Established a performance capture pipeline powered by Virtual Reality and iPhone hardware. Medical professionals and equipment manufacturers to build high-fidelity virtual reality simulation of environments, patients, equipment and procedures.

    Client list includes- SBS, Hoodlum Entertainment, Chemical Media, Cutting Edge Productions, ACMI, Swinburne University, QUT, TAFE Queensland, Museum of Brisbane, Queensland Museum, BighART, Red Cross, Hamilton Medical, Liva Nova, the Royal Brisbane and Women’s Hospital and the Royal Flying Doctor Service.

  • Art Director at Big Ant Studios
    Melbourne, Australia
    January 2015 - June 2017

    As Art Director, I have two main roles- the first is using low poly + sub division modelling, sculpting and texturing to produce the best assets I possibly can based on engine specifications and concepts or real world reference. Constantly improving my own skill set and building my knowledge base so that I can fulfil my other important role- leading my team to produce the best possible assets they can while adhering to time and engine constraints.

    Within the Art team I’m responsible for art direction, asset building, the integration of new software into our pipeline, communication with other departments, assisting other team members with solutions to problems they encounter, helping the core tech team add new features to our proprietary engine, video editing and production and producing promotional material.

  • Environment Artist at Big Ant Studios
    Melbourne, Australia
    February 2010 - January 2015

    Using Low poly and Sub Division 3D Modelling, Texturing and Sculpting to produce assets to engine specifications based on concepts or real world reference.

    Leadership role involving delegation of tasks to art team, communication with other departments, assisting other team members with solutions to problems they encounter.

    Video Editing and Output- Promotional materials such as trailers.