Designer, 3D Artist, Director and Part-time skeleton-wizard-boss 💀🧙♂️👨🦰. Currently Art Director at Visitor Vision https://www.visitor.vision.
I make things for people to consume— Experiences and Products with purpose that brighten days, nourish brains, and improve lives. I am possessed by the capabilities of the Real-time revolution and armed with a rarefied skill set forged from Art Direction across numerous VR, Mobile, Console, and PC experiences and installations.
Some achievements:
I have premiered Interactive Virtual Reality films at Cannes, Sundance, Tribeca, and Melbourne Film Festivals.
I helped establish an inexpensive, AAA-level character pipeline, with a custom Photogrammetry Rig for an independent Australian game developer. I toured it to capture sportsperson likenesses, including the top 100 International Tennis Pros at the Australian Open— I had a quick chat with every one of them.
Somebody once described me as a Good Egg, and I've strived to embody that ideal ever since.
I am the famous Bowler. ✌🖖🤘
VISITOR is a creative technology studio that produces experiences in performance art, storytelling, organisational intelligence and automated cinematography. Art Director on Virtual Reality projects Future Dreaming and Superheroes: Realities Collide currently exhibiting at ACMI, Melbourne.
VR Production on award-winning Inside Manus premiered at FoST and Mind at War showing at SxSW.
Developed client, partner and professional relationships with a focus on supporting the Virtual Reality industry in Brisbane and beyond. Established a performance capture pipeline powered by Virtual Reality and iPhone hardware. Medical professionals and equipment manufacturers to build high-fidelity virtual reality simulation of environments, patients, equipment and procedures.
Client list includes- SBS, Hoodlum Entertainment, Chemical Media, Cutting Edge Productions, ACMI, Swinburne University, QUT, TAFE Queensland, Museum of Brisbane, Queensland Museum, BighART, Red Cross, Hamilton Medical, Liva Nova, the Royal Brisbane and Women’s Hospital and the Royal Flying Doctor Service.
As Art Director, I have two main roles- the first is using low poly + sub division modelling, sculpting and texturing to produce the best assets I possibly can based on engine specifications and concepts or real world reference. Constantly improving my own skill set and building my knowledge base so that I can fulfil my other important role- leading my team to produce the best possible assets they can while adhering to time and engine constraints.
Within the Art team I’m responsible for art direction, asset building, the integration of new software into our pipeline, communication with other departments, assisting other team members with solutions to problems they encounter, helping the core tech team add new features to our proprietary engine, video editing and production and producing promotional material.
Using Low poly and Sub Division 3D Modelling, Texturing and Sculpting to produce assets to engine specifications based on concepts or real world reference.
Leadership role involving delegation of tasks to art team, communication with other departments, assisting other team members with solutions to problems they encounter.
Video Editing and Output- Promotional materials such as trailers.